It is the classic format of a book, where there is no interaction with the reader. Ideal for writing short stories, juvenile stories, studies, essays, or providing information on a specific topic (culture, cities, organizations, traditions, etc.).
Choose your own adventure
The books that were very popular in the nineties, also known as CYOA ("Choose your own adventure"). The author provides different options at the bottom of each page and the reader, through his or her decisions, develops the story towards different endings.
There are two levels of complexity depending on the author's experience. The basic level is limited to defining the different paths that the story can follow, while at the expert level the author can incorporate other elements such as decision variables, dynamically hiding or displaying options, dual states for location, including prizes, clues, etc...
It is the most interactive modality and where the reader participates the most. It is considered more a game than a story itself. The player has a map to move around and objects to interact with, and the game develops according to the actions performed by the player.
There are two levels of complexity depending on the author's experience: the basic level is limited to a simple map and basic actions such as picking up and opening objects, while in the expert level the author can incorporate other elements such as decision variables, compound objects, timers, counters, dual states per object and per room, dynamically hiding or visualizing elements, including prizes, clues, etc.